mr game and watch melee frame data
This can lead to insanely early kills. Takes 6F to turn around. RIP. Mr. Game and Watch is one of the most zany characters in Super Smash Bros. Melee. Active Frames 9 … 44 Total Frames. ( Log Out / Huge shoutout to Joel Schumacher for a majority of the frame data. Charge hold is frame 15. Can cancel directly with attacks as well. Change ), You are commenting using your Facebook account. Autocancels on frame 1-9 and 38 onward. Generates new sausage every 32 frames. Charge hold is frame 6, hammer heads ground the opponent. IASA Frame 42 . Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. It costs $100 a year for the privilege to post an app on the Apple Store. SH / FH / SHFF / FHFF Frames — 36 / 51 / 25 / 36, Fall Speed / Fast Fall Speed — 1.24 / 1.984, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Mr. Game and Watch must then be fought and defeated on Flat Zone. Change ). Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel all of his aerial attacks; all of this gives him very poor matchups against a majority of the cast. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. Advantage assumes landing on the same frame as bomb. His strongest being his judgement hammer. Mr. Game & Watch is currently ranked 22nd in Melee's tier list. ( Log Out / Alternately, players can play 1,000 versus matches to fight Mr. Game & Watch. The turtle's name is Augustus Philippe. … Please note that frame-by-frame hitbox animations for Mr. Game and Watch are a little wonkie because the frames where he doesn't move are merged. ( Log Out / Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Please note that frame-by-frame hitbox animations for Mr. Game and Watch are a little wonkie because the frames where he doesn't move are merged. Mr. Game & Watch is currently ranked 22nd in Melee's tier list. ( Log Out / This page was last modified on 10 February 2012, at 19:17. Jab. Active Frames 4-6. Mr. Game & Watch Menu. Autocancels on frame 44 onward, landing hit on frame 1. Maximum Damage of 16% per unit, this is also the minimum damage output. Create a free website or blog at WordPress.com. Ground Attacks . Ultimate. He also has good combo potential into offstage edge-gaurding. IASA Frame 16 . Opens parachute on frame 37. Invincible on frame 21-25. He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. He has several bizarre moves. Change ), You are commenting using your Twitter account. A mac is required to make the app. Puff, Peach, IC, Doc, Samus, Pikachu, Mario, Luigi, DK, Link, Zelda, Y.Link, Fox, Falco, Marth, Sheik, C.Falcon, Ganon, Super Smash Bros. Melee/Mr. Has a 2x Damage Multiplier per unit. Judge 1: Deals 12.0 recoil and no knockback. Active Frames 13-30. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and he generally is rather predictable. Up Tilt. Mobile-friendly Frame Data for Mr. Game & Watch in Super Smash Bros. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Autocancels on frame 42 onward. If an attack deals more than 10% it fills 2 Units, 20% for 3. Attack is a projectile. 9 Frame Startup. IOS App. Mr. Game and Watch is one of the most zany characters in Super Smash Bros. Melee. Total frames includes 13 frames of hitlag. MR. GAME & WATCH. The Judgement hammer gives a random number from 1 to 9, and the strength goes up by each number. Shield Stun 6 Frames. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Autocancels on frame 1-5 and 50 onward, Projectile and melee attack generate on same frame. Bomb leaves his hands on 14, exploding automatically on 44 or upon touching ground. 10.0 % Base Damage. ; Dropping your shield (Shield Drop) takes 11 frames Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Forward Tilt. For players to unlock Mr. Game & Watch, the Classic Mode, Adventure Mode or Target Test has to be cleared with all other characters. 17 Total Frames. Change ), You are commenting using your Google account. 1: 2.0, 2: 4.0, 3: 6.0, 4: 8.0, 5: 3.0, 6: 12.0, 7: 14.0, 8: 13.0, 9: 32.0, -30, -28, -27, -25, -20, -22, -20, -21, -6. 4 Frame Startup. Landing hit on frame 1. Begins absorbing/reflecting on frame 6. Successful absorbs incur a 24 frame animation that is completely invulnerable. Invulnerable frame 5-13 Takes 7 frames to exit parachute by pressing down and avoiding landing lag. 3.0 % Base Damage. Takes 13 frames to put away bucket after extended usage. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. Frame Data Notes. Game and Watch, http://wiki.shoryuken.com/index.php?title=Super_Smash_Bros._Melee/Mr._Game_and_Watch&oldid=68703. His high hitstun and low weight also make him an easy target for combos. 13 Frame Startup. His strongest being his judgement hammer. He has several bizarre moves. The Judgement hammer gives a random number from 1 to 9, and the strength goes up by each number. Shield Stun 3 Frames.
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